Thicket of Blades has been mentioned, plus the level 1 stance where you heal 2 points per hit you land on an opponent. If you don't want Tiger Claw, consider that Crusader also gets Stone Dragon and White Raven, and also gets Devoted Spirit, which has some *VERY* nice stances. With boosts like Xing Mongoose to grant additional attacks, Pouncing Strike, and Blood In The Water, it's very potent damage output. Most of a Warblade's ability to kill things come from Tiger Claw. If you plan on using this a lot, pick up Wall of Blades and Lightning Recovery for sure. This can be REALLY big, depending on how many swift actions you regularly take. If you reacted with a counter last round, normally you can't boost or activate a swift magic item. Action economy is king, and surprisingly with ToB, your Swift Action is needed pretty often to do cool stuff. Higher than that, Stance of Alacrity is SDGDESGNSFDJKGNFD AMAZING. It also combos well with Iron Heart's Wall of Blades counter, since if you can block the first hit, your AC goes up 2 points off the first attack! Meanwhile, Pearl of Black Doubt is amazing if you find yourself often swarmed by mooks, as this can get your AC 8-10 points higher on a given turn. Note that you can tumble the distance if you need to. Absolute Steel Stance is pretty nice if you tend to move a lot while using strikes. Who doesn't like more damage? It quickly fades from usefulness though. Punishing Stance is a pretty typical 1st level stance. If you aren't gonna do Tiger Claw, then pretty much Diamond Mind and Iron Heart have the best stances. ![]() You're probably going to want Punishing Stance and Stance of Clarity, and then pick Absolute Steel or Pearl of Black Doubt, depending on your character. Leading the Charge: Basically what it says, IL10 gets +10 damage on allies' charges.īolstering Voice: Bumps up allies' Will saves. Tactics of the Wolf: Level 3, allies get (at level 10) +5 damage while flanking. You said no Tiger Claw, so I'll skip those. Seems rather useless except for "giant-killer" builds. Stonefoot Stance: Don't move and you get bonuses against bigger things. Stance of Clarity: Level 1, effectively lets you "focus" your AC against one target.Ĭrushing Weight of the Dragon: Level 3, gives you better damage in a grapple, equal to a greatsword. Quite obviously good against hordes of mooks with a few higher-power opponents thrown in. Pearl of Black Doubt: Level 3, cumulative dodge bonus for each opponent that misses you, resets at each round. ![]() Punishing Stance: Level 1, +1d6 damage for -2 AC. AFAIK, no level 2 or 4 stances exist, so you'll end up with 2 level 1 stances and a level 3 stance.Ībsolute Steel: Level 3, effectively gives you Fast Movement (10ft) and Skirmish +0d6/+2 AC. At level 10 you'll have a level 1 stance, a level 2 stance and a level 4 or less stance.
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